> For the complete documentation index, see [llms.txt](https://whitepaper.biteveinstudios.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.biteveinstudios.com/value-proposition/revenue-model.md).

# Revenue model

There are three main ways for BITE VEIN STUDIOS games to generate revenue:

* **Direct content sales like NFTs.** \
  These are limited editions and they will be usable in the games. Some examples include heroes, cards, mascots, and any other game content.<br>
* **Indirect sales.** \
  We will take a percentage commission on every posterior sale of NFTs. This will be one of our main catalysts for investors given that we will redistribute to the governance token holders 30% of our profits made through these commissions every 6 months. Our goal is to build a billion dollar economy.
* **Direct sales with fiat money.** \
  They will allow us to build a stability relationship between the game's token value and money value outside the blockchain to attract and retain our players.
